I am retrospectively sharing the project I’ve been working on relentlessly since the start of the year. At the end … More Introducing Scholr!
After being hugely impressed with Adobe’s LIVE channel, I recently participated on their 3 day UX series of workshops where … More Adobe Live UX Contest Winner – Introducing TREK
I have recently started running a short series of workshops for students studying Media Production in the subject of real-time … More Asset Creation for Hallway Scene (an experiment with Parallax Occlusion Mapping & DX11 Tessellation)
For a while I struggled to understand what Substance Designer was for and how it would offer benefits beyond those of … More Substance Designer: My new Best Friend
Today is the last day I have assigned myself to working on this project. To demonstrate the last few stages … More Anti-gravity Racer Model Update 3
It’s taken a while to get to the next stage of development for this little project. Had lots to do … More Anti-gravity Racer Model Update 2
I have finished the bulk of the modelling using my newly acquired knowledge of hard surface modelling. There are still … More Anti-gravity Racer Model Update
In order to develop my skills in hard-surface modelling and texture/material painting in Substance Painter, I set myself a little … More Hard-surface and Substance Painter Inspired Project: Anti-gravity Racer
I finally got my hands on a license for Substance Live which includes, Painter, Designer and B2M! There was a … More Enter Substance Painter….
As mentioned in my last post, I decided to start documenting the new process and workflow required to produce an … More Kitchen ArchViz Update 2