As a little bonus experiment, I’m going to spend today (and possibly a day or two next week) making a … More Challenge 1a – The Exact Opposite
So, two weeks after I started my first challenge, I’ve finally finished my landscape experiment. It’s been quite a journey … More Summer 2017 Challenge 1 – Evaluation
So here goes… my attempt at creating something with the wealth of knowledge I’ve acquired over the past two days … More Summer 2017 Challenge 1 – Recreate an example that combines multiple techniques from tutorials
There are a number of tools available for creating realistic 3D terrains but none is more accomplished than World Machine. … More World Machine
Today marks the first day of my annual leave. Although summer tends to be a time for relaxation amongst academics, … More Summer 2017 Challenges
I am retrospectively sharing the project I’ve been working on relentlessly since the start of the year. At the end … More Introducing Scholr!
In order to develop my skills in hard-surface modelling and texture/material painting in Substance Painter, I set myself a little … More Hard-surface and Substance Painter Inspired Project: Anti-gravity Racer
I finally got my hands on a license for Substance Live which includes, Painter, Designer and B2M! There was a … More Enter Substance Painter….
As mentioned in my last post, I decided to start documenting the new process and workflow required to produce an … More Kitchen ArchViz Update 2
After much experimentation and time spent modelling the rest of the details for my chosen house model, I am pleased … More WebGL Development Update 5 – The Final Model and WebGL View