HDRI = Instantly Believability
I enjoy creating real-time 3D graphics. I like modelling low polygon, being efficient with text mapping/texel density and not having … More HDRI = Instantly Believability
I enjoy creating real-time 3D graphics. I like modelling low polygon, being efficient with text mapping/texel density and not having … More HDRI = Instantly Believability
As I stated at the start of the summer break, my recent work on landscapes was to prepare me for … More The Power of Procedural & Challenge 2 – The Martian Landscape Revisited Pt. 1
Now that the academic year has started I will have to scale back my experiments and projects with Unreal Engine. … More The Power of Procedural – Landscape Material
As a little bonus experiment, I’m going to spend today (and possibly a day or two next week) making a … More Challenge 1a – The Exact Opposite
So, two weeks after I started my first challenge, I’ve finally finished my landscape experiment. It’s been quite a journey … More Summer 2017 Challenge 1 – Evaluation
So here goes… my attempt at creating something with the wealth of knowledge I’ve acquired over the past two days … More Summer 2017 Challenge 1 – Recreate an example that combines multiple techniques from tutorials
For a while I was very dubious about Megascans Library/Studio from Quixel. I remember thinking that if this type of … More Megascans Library – I’m Convinced
There are a number of tools available for creating realistic 3D terrains but none is more accomplished than World Machine. … More World Machine
My only attempt at landscapes in the Unreal Engine was back in October 2015 when I attempted to create a … More Summer 2017 Challenges Theme: Landscapes
Today marks the first day of my annual leave. Although summer tends to be a time for relaxation amongst academics, … More Summer 2017 Challenges