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    Adobe Generation, Adobe Generation Pro 2015/16

    AGP: Game Design – Week 2

    By James Field

    Class 2 Assignment: Production Using the textures you created in the previous week, import these into Unity and create your … More AGP: Game Design – Week 2 →

    AGP: Game Design – Week 2November 24, 2015
    Adobe Generation, Adobe Generation Pro 2015/16

    AGP: Game Design – Week 1

    By James Field

    The format for submitting work for assessment on the course is quite nice in that you upload pictures of your … More AGP: Game Design – Week 1 →

    AGP: Game Design – Week 1November 17, 2015
    Adobe Generation, Adobe Generation Pro 2015/16

    Adobe Generation Pro 2015/16

    By James Field

    After the success of Adobe Generation I mentioned back in 2013/14, comes the successor, but this time it’s slightly different! I … More Adobe Generation Pro 2015/16 →

    Adobe Generation Pro 2015/16October 29, 2015
    Contextualised Study (Housing), General, Research & Development, WebGL

    WebGL Development Update 5 – The Final Model and WebGL View

    By James Field

    After much experimentation and time spent modelling the rest of the details for my chosen house model, I am pleased … More WebGL Development Update 5 – The Final Model and WebGL View →

    WebGL Development Update 5 – The Final Model and WebGL ViewDecember 18, 2014
    Contextualised Study (Housing), Experiment, General, Research & Development, WebGL

    WebGL Development Update 4 – Better Performance

    By James Field

    After the disappointing results on my iPad 3, which is by no means a slouch, I concluded (after some experimentation … More WebGL Development Update 4 – Better Performance →

    WebGL Development Update 4 – Better PerformanceNovember 18, 2014
    Contextualised Study (Housing), Experiment, General, Research & Development, WebGL

    WebGL Development Update 3 – Time for WebGL

    By James Field

    Now for the trickiest part and the conclusion to the theme of my original question of how accurate and realistic … More WebGL Development Update 3 – Time for WebGL →

    WebGL Development Update 3 – Time for WebGLNovember 15, 2014
    Contextualised Study (Housing), Experiment, General, Research & Development, WebGL

    WebGL Development Update 2 – First Steps

    By James Field

    After Bootcamping my iMac with Windows 7 and downloading/installing 3D Studio Max, Brackets, Photoshop & Illustrator, I set to work … More WebGL Development Update 2 – First Steps →

    WebGL Development Update 2 – First StepsNovember 10, 2014
    Contextualised Study (Housing), Experiment, General, Research & Development, WebGL

    WebGL Development Update 1 – The Plan

    By James Field

    After all my claims about being able to provide a housing developer with a web-based real time 3D visualisation I … More WebGL Development Update 1 – The Plan →

    WebGL Development Update 1 – The PlanNovember 9, 2014
    Contextualised Study (Housing), Experiment, Mobile, Research & Development, WebGL

    WebGL – A New Experiment and Direction

    By James Field

    WebGL is a technology I have a particular interest in. I’ve been dabbling with it since January 2012 when I proposed … More WebGL – A New Experiment and Direction →

    WebGL – A New Experiment and DirectionNovember 8, 2014
    co_LAB, Design Process, Project Management, Research & Development

    co_LAB Poster

    By James Field

    As I mentioned in my previous post, all participants are to output an academic poster. The students will be producing … More co_LAB Poster →

    co_LAB PosterMay 25, 2014

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