HDRI = Instantly Believability
I enjoy creating real-time 3D graphics. I like modelling low polygon, being efficient with text mapping/texel density and not having … More HDRI = Instantly Believability
I enjoy creating real-time 3D graphics. I like modelling low polygon, being efficient with text mapping/texel density and not having … More HDRI = Instantly Believability
So, two weeks after I started my first challenge, I’ve finally finished my landscape experiment. It’s been quite a journey … More Summer 2017 Challenge 1 – Evaluation
For a while I was very dubious about Megascans Library/Studio from Quixel. I remember thinking that if this type of … More Megascans Library – I’m Convinced
I have recently started running a short series of workshops for students studying Media Production in the subject of real-time … More Asset Creation for Hallway Scene (an experiment with Parallax Occlusion Mapping & DX11 Tessellation)
Today is the last day I have assigned myself to working on this project. To demonstrate the last few stages … More Anti-gravity Racer Model Update 3
It’s taken a while to get to the next stage of development for this little project. Had lots to do … More Anti-gravity Racer Model Update 2
I have finished the bulk of the modelling using my newly acquired knowledge of hard surface modelling. There are still … More Anti-gravity Racer Model Update
In order to develop my skills in hard-surface modelling and texture/material painting in Substance Painter, I set myself a little … More Hard-surface and Substance Painter Inspired Project: Anti-gravity Racer
I finally got my hands on a license for Substance Live which includes, Painter, Designer and B2M! There was a … More Enter Substance Painter….
As mentioned in my last post, I decided to start documenting the new process and workflow required to produce an … More Kitchen ArchViz Update 2