Anti-gravity Racer Model Update
I have finished the bulk of the modelling using my newly acquired knowledge of hard surface modelling. There are still … More Anti-gravity Racer Model Update
Posts that cover experimental or extra-curricular work.
I have finished the bulk of the modelling using my newly acquired knowledge of hard surface modelling. There are still … More Anti-gravity Racer Model Update
In order to develop my skills in hard-surface modelling and texture/material painting in Substance Painter, I set myself a little … More Hard-surface and Substance Painter Inspired Project: Anti-gravity Racer
I finally got my hands on a license for Substance Live which includes, Painter, Designer and B2M! There was a … More Enter Substance Painter….
As mentioned in my last post, I decided to start documenting the new process and workflow required to produce an … More Kitchen ArchViz Update 2
After my experiments with ArchViz in the Unreal Engine, my skills were called into play to help solve a real-world issue. … More New Game Engine Architectural Visualisation
After my AGP Inspired Game Engine re-vamp I really enjoyed experimenting with the Unreal Game Engine trying to achieve as … More Unreal Engine Latest Work – Office Realisation
Possibly my favourite assignment from the recent AGP Graphics & Illustration course was the ‘graphic wall’ task. I really enjoyed creating … More Game Engine / AGP Inspired Composition
After the disappointing results on my iPad 3, which is by no means a slouch, I concluded (after some experimentation … More WebGL Development Update 4 – Better Performance
Now for the trickiest part and the conclusion to the theme of my original question of how accurate and realistic … More WebGL Development Update 3 – Time for WebGL
After Bootcamping my iMac with Windows 7 and downloading/installing 3D Studio Max, Brackets, Photoshop & Illustrator, I set to work … More WebGL Development Update 2 – First Steps